The game assumes players have a lot of knowledge about what the three races are capable of, so playing the campaign could be a useful tutorial for those new to either the series or the lore, but nearly every level drags, and I found the story of returning Space Marine Gabriel Angelos and a planetary war between three races to oscillate between pedestrian and outright boring. The single-player campaign is a 17-level tutorial that seems designed to teach you all there is to know about the Orks, Space Marines, and Space Elves Eldar. Not that anything was too desperate during the campaign. However, in the early stages, when I was desperately trying to call in reinforcements or work out why I couldn’t build a giant tank to fight off the Ork menace, it was frequently infuriating. This is a problem that alleviates with time. The first thing that jumped out to me on loading the game for the first time was the shoddy UI, which makes it difficult to ascertain how many units you have and what you have to play with in terms of resources. It’s not just the gameplay that feels like a relic. In fact, Dawn of War 3’s most controversial aspect is how uncontroversial it is, eschewing a lot of the advances and new ideas presented by developers Relic in Dawn of War 2 in favour of a return to the classic base-building and explosions formula that’ll feel instantly familiar to everyone that played the original. Warhammer 40,000: Dawn of War III Review Price: £40ĭawn of War 3 doesn’t reimagine the real-time strategy wheel, but it doesn’t need to.
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